﻿using UnityEngine;
using System.Collections;
using cs;
public class NetWorkUtil {
    public static bool IsNetworkSuccess(string s )
    {
        return true;
    }

    public static string GetFunName()
    {
        System.Diagnostics.StackTrace st = new System.Diagnostics.StackTrace();
        string r = st.GetFrame(2).GetMethod().ToString();
        return r;
    }

    public static void Log(string s)
    {
       // Debug.Log(GetFunName() + "--------->" + s);
    }
}
